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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 5 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
INFOCOM
2008
IEEE
15 years 8 months ago
An Empirical Activity Model for WLAN Users
Abstract—Understanding user behavior in wireless environments is useful for a variety of reasons ranging from the design of better sleep algorithms for components of mobile devic...
Caleb T. Phillips, Suresh Singh
FUIN
2008
142views more  FUIN 2008»
15 years 2 months ago
Relational Transformation-based Tagging for Activity Recognition
Abstract. The ability to recognize human activities from sensory information is essential for developing the next generation of smart devices. Many human activity recognition tasks...
Niels Landwehr, Bernd Gutmann, Ingo Thon, Luc De R...
ICCV
2001
IEEE
16 years 3 months ago
Human Tracking with Mixtures of Trees
Tree-structured probabilistic models admit simple, fast inference. However, they are not well suited to phenomena such as occlusion, where multiple components of an object may dis...
Sergey Ioffe, David A. Forsyth
HCI
2009
14 years 11 months ago
Activity Awareness and Social Sensemaking 2.0: Design of a Task Force Workspace
Task forces of expert knowledge workers would benefit from more advanced web tools supporting activity awareness and social sensemaking. This paper proposes the design of a task fo...
Gregorio Convertino, Lichan Hong, Les Nelson, Pete...