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117
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ACMACE
2005
ACM
15 years 5 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
HAPTICS
2009
IEEE
15 years 1 months ago
A 2D haptic glyph method for tactile arrays : Design and evaluation
We present a new framework for information cue rendering on 2D vibrotactile arrays, and we describe an experiment that investigated the feasibility of our approach. The methods ar...
Christoph W. Borst, Vijay B. Baiyya
127
Voted
CHI
2009
ACM
15 years 10 months ago
Ethnography considered harmful
We review the current status of ethnography in systems design. We focus particularly on new approaches to and understandings of ethnography that have emerged as the computer has m...
Andy Crabtree, Tom Rodden, Peter Tolmie, Graham Bu...
154
Voted
HAPTICS
2005
IEEE
15 years 9 months ago
The Snaptic Paddle: A Modular Haptic Device
The Haptic Paddle was developed previously as an inexpensive haptic device for educational use, and has been applied to course topics such as dynamic systems and introductory cont...
Christopher E. Wong, Allison M. Okamura
ACMDIS
2006
ACM
15 years 9 months ago
Design documentaries: inspiring design research through documentary film
This paper shows how we can take inspiration and use techniques from documentary film in pursuing user research. Documentary filmmaking has a long history of portraying everyday l...
Bas Raijmakers, William W. Gaver, Jon Bishay