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158
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ACMACE
2004
ACM
15 years 9 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
165
Voted
TIP
2008
256views more  TIP 2008»
15 years 3 months ago
Image-Based Human Age Estimation by Manifold Learning and Locally Adjusted Robust Regression
Estimating human age automatically via facial image analysis has lots of potential real-world applications, such as human computer interaction and multimedia communication. However...
Guodong Guo, Yun Fu, Charles R. Dyer, Thomas S. Hu...
119
Voted
CHI
2010
ACM
15 years 10 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
130
Voted
CHI
2001
ACM
15 years 7 months ago
Automating camera management for lecture room environments
Given rapid improvements in network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them availab...
Qiong Liu, Yong Rui, Anoop Gupta, Jonathan J. Cadi...
117
Voted
CHI
2011
ACM
14 years 7 months ago
Publics in practice: ubiquitous computing at a shelter for homeless mothers
Today, commodity technologies like mobile phones—once symbols of status and wealth—have become deeply woven into social and economic participation in Western society. Despite ...
Christopher A. Le Dantec, Robert G. Farrell, Jim C...