This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Estimating human age automatically via facial image analysis has lots of potential real-world applications, such as human computer interaction and multimedia communication. However...
Guodong Guo, Yun Fu, Charles R. Dyer, Thomas S. Hu...
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
Given rapid improvements in network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them availab...
Qiong Liu, Yong Rui, Anoop Gupta, Jonathan J. Cadi...
Today, commodity technologies like mobile phones—once symbols of status and wealth—have become deeply woven into social and economic participation in Western society. Despite ...
Christopher A. Le Dantec, Robert G. Farrell, Jim C...