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CHI
2010
ACM
15 years 10 months ago
Characterizing debate performance via aggregated twitter sentiment
Television broadcasters are beginning to combine social micro-blogging systems such as Twitter with television to create social video experiences around events. We looked at one s...
Nicholas Diakopoulos, David A. Shamma
HUC
2011
Springer
14 years 3 months ago
Promoting intergenerational communication through location-based asynchronous video communication
We describe the design and field evaluation of the Serendipitous Family Stories system, a web and mobile service that allows for videos to be saved in user-specified real-world lo...
Frank R. Bentley, Santosh Basapur, Sujoy Kumar Cho...
INTERACT
2007
15 years 5 months ago
The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC
With current disciplinary structures and academic priorities, Human– Computer Interaction faces ongoing challenges: is it a discipline in its own right, or simply a sub-disciplin...
Ann Blandford, Rachel Benedyk, Nadia Berthouze, An...
ICPR
2006
IEEE
16 years 4 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
TEI
2009
ACM
166views Hardware» more  TEI 2009»
15 years 8 months ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...