In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
The HCI subsystem is an essential component of an Information System, whose success inside an organization strongly depend on user acceptance. A good UI design considering usabili...
Nicola Aloia, Cesare Concordia, Maria Teresa Parat...
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
In this paper we discuss a real world problem encountered during recent fieldwork: that of providing information in public settings when the information has both public and privat...