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ICIP
2010
IEEE
15 years 2 months ago
Real-time 3D reconstruction and pose estimation for human motion analysis
In this paper, we present a markerless 3D motion capture system based on a volume reconstruction technique of non rigid bodies. It depicts a new approach for pose estimation in or...
Holger Graf, Sang Min Yoon, Cornelius Malerczyk
ACMACE
2005
ACM
15 years 10 months ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
IADIS
2003
15 years 5 months ago
Automatic Gui Generation in Web Based Information Systems
The HCI subsystem is an essential component of an Information System, whose success inside an organization strongly depend on user acceptance. A good UI design considering usabili...
Nicola Aloia, Cesare Concordia, Maria Teresa Parat...
CHI
2010
ACM
15 years 9 months ago
What's your idea?: a case study of a grassroots innovation pipeline within a large software company
Establishing a grassroots innovation pipeline has come to the fore as strategy for nurturing innovation within large organizations. A key element of such pipelines is the use of a...
Brian P. Bailey, Eric Horvitz
ACMDIS
2004
ACM
15 years 10 months ago
Easing the wait in the emergency room: building a theory of public information systems
In this paper we discuss a real world problem encountered during recent fieldwork: that of providing information in public settings when the information has both public and privat...
Eamonn O'Neill, Dawn Woodgate, Vassilis Kostakos