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ACMACE
2005
ACM
15 years 8 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ACMDIS
2006
ACM
15 years 9 months ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
ACMACE
2009
ACM
15 years 9 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
CHI
2009
ACM
16 years 3 months ago
Taking the time to care: empowering low health literacy hospital patients with virtual nurse agents
Ninety million Americans have inadequate health literacy, resulting in a reduced ability to read and follow directions in the healthcare environment. We describe an animated, empa...
Timothy W. Bickmore, Laura M. Pfeifer, Brian W. Ja...
CHI
2009
ACM
16 years 3 months ago
Amplifying community content creation with mixed initiative information extraction
Although existing work has explored both information extraction and community content creation, most research has focused on them in isolation. In contrast, we see the greatest le...
Raphael Hoffmann, Saleema Amershi, Kayur Patel, Fe...