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» Modeling Image Textures by Gibbs Random Fields
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106
Voted
CVPR
1998
IEEE
16 years 6 days ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
84
Voted
CVPR
2007
IEEE
16 years 6 days ago
Region Classification with Markov Field Aspect Models
Considerable advances have been made in learning to recognize and localize visual object classes. Simple bag-offeature approaches label each pixel or patch independently. More adv...
Jakob J. Verbeek, Bill Triggs
105
Voted
WSCG
2004
217views more  WSCG 2004»
14 years 11 months ago
Blending Textured Images Using a Non-parametric Multiscale MRF Method
In this paper we describe a new method for improving the representation of textures in blends of multiple images based on a Markov Random Field (MRF) algorithm. We show that direc...
Bernard Tiddeman
CVPR
2007
IEEE
16 years 6 days ago
Seamless Mosaicing of Image-Based Texture Maps
Image-based object modeling has emerged as an important computer vision application. Typically, the process starts with the acquisition of the image views of an object. These view...
Victor S. Lempitsky, Denis V. Ivanov