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» Modeling Image Textures by Gibbs Random Fields
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91
Voted
ICIP
2009
IEEE
15 years 9 months ago
A Markov Random Field Model for Extracting Near-Circular Shapes
We propose a binary Markov Random Field (MRF) model that assigns high probability to regions in the image domain consisting of an unknown number of circles of a given radius. We...
Tamas Blaskovics, Zoltan Kato, and Ian Jermyn
99
Voted
SIBGRAPI
1999
IEEE
15 years 2 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei
91
Voted
CVPR
2010
IEEE
15 years 6 months ago
A Generative Perspective on MRFs in Low-Level Vision
Markov random fields (MRFs) are popular and generic probabilistic models of prior knowledge in low-level vision. Yet their generative properties are rarely examined, while applica...
Uwe Schmidt, Qi Gao, Stefan Roth
ICPR
2008
IEEE
15 years 11 months ago
Change detection based on adaptive Markov Random Fields
Usually changes in remote sensing images go along with the appearance or disappearance of some edges. In addition, pixels located along the edges are likely to weakly influenced b...
Chunlei Huo, Hanqing Lu, Jian Cheng, Keming Chen, ...
ECCV
2006
Springer
16 years 2 days ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu