Sciweavers

55 search results - page 9 / 11
» Modeling Interactive 3D and Multimedia Animation with an Emb...
Sort
View
AMDO
2006
Springer
15 years 3 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
86
Voted
PG
1997
IEEE
15 years 3 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
96
Voted
PATMOS
2005
Springer
15 years 5 months ago
Energy Characterization of Garbage Collectors for Dynamic Applications on Embedded Systems
Abstract. Modern embedded devices (e.g. PDAs, mobile phones) are now incorporating Java as a very popular implementation language in their designs. These new embedded systems inclu...
José Manuel Velasco, David Atienza, Katzali...
111
Voted
CGF
2011
14 years 3 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
UML
2005
Springer
15 years 5 months ago
Workshop Report: Model Driven Development of Advanced User Interfaces (MDDAUI)
Abstract. This paper reports about the workshop Model Driven Development of Advanced User Interfaces (MDDAUI) which was held on October 2nd, 2005 at the MoDELS/UML 2005 conference ...
Andreas Pleuß, Jan Van den Bergh, Stefan Sau...