Abstract. We present a system for automatically evolving neural networks as physics-based locomotion controllers for humanoid characters. Our approach provides two key features: (a...
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
This work presents an automatic technique for detection of abnormal events in crowds. Crowd behaviour is difficult to predict and might not be easily semantically translated. More...
Ernesto L. Andrade, Robert B. Fisher, Scott Blunsd...
An agent-based approach is used to explain the formation of vortex swarms in biological systems. The dynamics of the multiagent system is described by 3N coupled equations, modeli...