Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
In this paper, we propose a multiple objective frame rate up conversion algorithm (MOFRUC), which utilizes two different models. The first model is a constant velocity model that ...
Tak-Song Chong, Oscar C. Au, Wing-San Chau, Tai-Wa...
Many future applications of robotic systems will require manipulators to operate from moving vehicles. Such vehicles will be compliant in comparison to the rigid bases on which mo...
Harry West, Norbert Hootsmans, Steven Dubowsky, Na...
Ocean model simulations commonly assume the ocean is hydrostatic, resulting in near zero vertical motion. The vertical motion found is typically associated with the variations of ...