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176
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ACHI
2010
IEEE
15 years 10 months ago
A Simulation Framework for Human-Robot Interaction
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Norbert Schmitz, Jochen Hirth, Karsten Berns
135
Voted
SIGGRAPH
1991
ACM
15 years 7 months ago
Coping with friction for non-penetrating rigid body simulation
Algorithms and computational complexity measures for simulating the motion of contacting bodies with friction are presented. The bodies are restricted to be perfectly rigid bodies...
David Baraff
ICMCS
2005
IEEE
81views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Multiple Objective Frame Rate Up Conversion
In this paper, we propose a multiple objective frame rate up conversion algorithm (MOFRUC), which utilizes two different models. The first model is a constant velocity model that ...
Tak-Song Chong, Oscar C. Au, Wing-San Chau, Tai-Wa...
ISER
1989
Springer
143views Robotics» more  ISER 1989»
15 years 7 months ago
Experimental Simulation of Manipulator Base Compliance
Many future applications of robotic systems will require manipulators to operate from moving vehicles. Such vehicles will be compliant in comparison to the rigid bases on which mo...
Harry West, Norbert Hootsmans, Steven Dubowsky, Na...
VISUALIZATION
2002
IEEE
15 years 8 months ago
Case Study: Visualizing Ocean Flow Vertical Motions using Lagrangian-Eulerian Time Surfaces
Ocean model simulations commonly assume the ocean is hydrostatic, resulting in near zero vertical motion. The vertical motion found is typically associated with the variations of ...
Josh Grant, Gordon Erlebacher, James F. O'Brien