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» Modeling Player Experience for Content Creation
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VR
2008
IEEE
129views Virtual Reality» more  VR 2008»
14 years 19 days ago
Object-Capability Security in Virtual Environments
Access control is an important aspect of shared virtual environments. Resource access may not only depend on prior authorization, but also on context of usage such as distance or ...
Martin Scheffler, Jan P. Springer, Bernd Froehlich
DRM
2006
Springer
13 years 10 months ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
MDM
2009
Springer
201views Communications» more  MDM 2009»
14 years 25 days ago
OntoMobiLe: A Generic Ontology-Centric Service-Oriented Architecture for Mobile Learning
Creation of pedagogical learning models to handle the specificity of mobile learning and the inherent constraints of mobile devices is a fundamental challenge in mobile learning. ...
Keng Y. Yee, Wee Tiong Ang, Flora S. Tsai, Rajaram...
COMSIS
2004
80views more  COMSIS 2004»
13 years 6 months ago
The End of Software Engineering and the Start of Economic-Cooperative Gaming
"Software engineering" was introduced as a model for the field of software development in 1968. This paper reconsiders that model in the light of four decades of experie...
Alistair Cockburn
MDM
2009
Springer
269views Communications» more  MDM 2009»
14 years 25 days ago
R-U-In? - Exploiting Rich Presence and Converged Communications for Next-Generation Activity-Oriented Social Networking
—With the growing popularity of social networking, traditional Internet Service Providers (ISPs) and Telecom operators have both started exploring new opportunities to boost thei...
Nilanjan Banerjee, Dipanjan Chakraborty, Koustuv D...