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CGI
2006
IEEE
15 years 10 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
COMPSAC
2006
IEEE
15 years 10 months ago
Testing Scenario Implementation with Behavior Contracts
This paper presents behavior contracts as a new assertion mechanism and a tool that uses such contracts to support the testing of Object-Oriented (OO) systems. A behavior contract...
Donglin Liang, Kai Xu 0002
GLOBECOM
2006
IEEE
15 years 10 months ago
Multi-Stage Investment Decision under Contingent Demand for Networking Planning
Telecommunication companies, such as Internet and cellular service providers, are seeing rapid and uncertain growth of traffic routed through their networks. It has become a chall...
Miguel F. Anjos, Michael Desroches, Anwar Haque, O...
IPPS
2006
IEEE
15 years 10 months ago
Tree-based overlay networks for scalable applications
The increasing availability of high-performance computing systems with thousands, tens of thousands, and even hundreds of thousands of computational nodes is driving the demand fo...
Dorian C. Arnold, G. D. Pack, Barton P. Miller
RTAS
2006
IEEE
15 years 10 months ago
Network-Code Machine: Programmable Real-Time Communication Schedules
Distributed hard real-time systems require guaranteed communication. One common approach is to restrict network access by enforcing a time-division multiple access (TDMA) schedule...
Sebastian Fischmeister, Oleg Sokolsky, Insup Lee
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