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IJCAI
2001
15 years 4 months ago
Reflective Negotiating Agents for Real-Time Multisensor Target Tracking
In this paper we describe a multiagent system in which agents negotiate to allocate resources and satisfy constraints in a real-time environment of multisensor target tracking. Th...
Leen-Kiat Soh, Costas Tsatsoulis
WSCG
2001
91views more  WSCG 2001»
15 years 4 months ago
Fast Hybrid Block- and Pixel- Recursive Disparity Analysis for Real-Time Applications in Immersive Tele-Conference Scenarios
This paper presents a fast disparity analysis approach based on a hybrid block- and pixel-recursive matching scheme. The key idea is to choose efficiently a small number of candid...
Peter Kauff, Nicole Brandenburg, Michael Karl, Oli...
GAMEON
2000
15 years 4 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
IEICET
2008
113views more  IEICET 2008»
15 years 3 months ago
Classification of Hash Functions Suitable for Real-Life Systems
Cryptographic hash functions have been widely studied and are used in many current systems. Though much research has been done on the security of hash functions, system designers ...
Yasumasa Hirai, Takashi Kurokawa, Shin'ichiro Mats...
AI
1999
Springer
15 years 2 months ago
Task Decomposition, Dynamic Role Assignment, and Low-Bandwidth Communication for Real-Time Strategic Teamwork
Multi-agent domains consisting of teams of agents that need to collaborate in an adversarial environment offer challengingresearch opportunities. In this article, we introduce per...
Peter Stone, Manuela M. Veloso