In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
We build on PTIDES, a programming model for distributed embedded systems that uses discrete-event (DE) models as program specifications. PTIDES improves on distributed DE executi...
Consensus is one of the most fundamental problems in fault-tolerant distributed computing. This paper proposes a mechanical method for analyzing the condition that allows one to s...
We present a new approach to integrated motion estimation and segmentation by combining methods from discrete and continuous optimization. The velocity of each of a set of regions ...