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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 9 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
IH
2001
Springer
15 years 9 months ago
Real World Patterns of Failure in Anonymity Systems
Abstract. We present attacks on the anonymity and pseudonymity provided by a “lonely hearts” dating service and by the HushMail encrypted email system. We move on to discuss so...
Richard Clayton, George Danezis, Markus G. Kuhn
CA
2000
IEEE
15 years 8 months ago
Adaptive Simulation of Soft Bodies in Real-Time
This paper presents an adaptive technique to animate deformable bodies in real-time. In contrast to most previous work, we introduce a multi-resolution model that locally refines...
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani,...
IPPS
2000
IEEE
15 years 8 months ago
A Framework for Embedded Real-Time System Design
This paper describes a framework for parametric analysis of real-time systems based on process algebra. The Algebra of Communicating Shared Resources ACSR has been extended to AC...
Jin-Young Choi, Hee-Hwan Kwak, Insup Lee
HPDC
1999
IEEE
15 years 8 months ago
Techniques for Automating Distributed Real-Time Applications Design
We present a performance-based methodology for designing a high-bandwidth radar application on commodity platforms. Unlike many real-time systems, our approach works for commodity...
Dong-In Kang, Richard Gerber, Leana Golubchik, Jef...