Many network-management problems in large backbone networks need the answer to a seemingly simple question: where does a given IP packet, entering the network at a particular plac...
Yaping Zhu, Jennifer Rexford, Subhabrata Sen, Aman...
Previous studies have shown that buffering packets in DRAM is a performance bottleneck. In order to understand the impediments in accessing the DRAM, we developed a detailed Petri...
A system based on a hierarchical scheduler is a system in which the processor is shared between several collaborative schedulers. Such schedulers exist since 1960 and they are bec...
There is a growing interest in producing story based game experiences that do not follow fixed scripts predefined by the author, but change the experience based on actions perfo...
Discrete-event packet-level network simulation is well-known and widely used. Network emulation is a hybrid approach that combines real elements of a deployed networked applicatio...