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» Modeling Scenes with Local Descriptors and Latent Aspects
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CVPR
2011
IEEE
14 years 1 months ago
How does Person Identity Recognition Help Multi-Person Tracking?
We address the problem of multi-person tracking in a complex scene from a single camera. Although trackletassociation methods have shown impressive results in several challenging ...
Cheng-Hao Kuo, Ram Nevatia
SAC
2009
ACM
15 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICCV
2005
IEEE
15 years 3 months ago
Behaviour Understanding in Video: A Combined Method
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
CVIU
2006
317views more  CVIU 2006»
14 years 10 months ago
A general method for human activity recognition in video
In this paper we develop a system for human behaviour recognition in video sequences. Human behaviour is modelled as a stochastic sequence of actions. Actions are described by a f...
Neil Robertson, Ian D. Reid
SIGGRAPH
1992
ACM
15 years 1 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk