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» Modeling Software Evolution with Game Theory
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FSTTCS
2008
Springer
15 years 2 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
CORR
2010
Springer
173views Education» more  CORR 2010»
15 years 1 months ago
The Naming Game in Social Networks: Community Formation and Consensus Engineering
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agentbased model captures essen...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski
IE
2007
15 years 3 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ECIS
2001
15 years 3 months ago
Using Problem-Domain and Artefact-Domain Architectural Modelling to Understand System Evolution
The authors describe on going research to uncover the architectonic nature of artefacts and see how these may be related to high-level, but also grounded, model of the original pr...
Thomas R. Addis, Galal Hassan Galal
FSTTCS
2008
Springer
15 years 2 months ago
Solvency Games
Abstract. We study the decision theory of a maximally risk-averse investor — one whose objective, in the face of stochastic uncertainties, is to minimize the probability of ever ...
Noam Berger, Nevin Kapur, Leonard J. Schulman, Vij...