Sciweavers

61 search results - page 5 / 13
» Modeling Software Evolution with Game Theory
Sort
View
FSTTCS
2008
Springer
14 years 10 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
CORR
2010
Springer
173views Education» more  CORR 2010»
14 years 9 months ago
The Naming Game in Social Networks: Community Formation and Consensus Engineering
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agentbased model captures essen...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski
97
Voted
IE
2007
14 years 11 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
ECIS
2001
14 years 11 months ago
Using Problem-Domain and Artefact-Domain Architectural Modelling to Understand System Evolution
The authors describe on going research to uncover the architectonic nature of artefacts and see how these may be related to high-level, but also grounded, model of the original pr...
Thomas R. Addis, Galal Hassan Galal
FSTTCS
2008
Springer
14 years 10 months ago
Solvency Games
Abstract. We study the decision theory of a maximally risk-averse investor — one whose objective, in the face of stochastic uncertainties, is to minimize the probability of ever ...
Noam Berger, Nevin Kapur, Leonard J. Schulman, Vij...