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NETGAMES
2005
ACM
15 years 3 months ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
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SIGMETRICS
2005
ACM
156views Hardware» more  SIGMETRICS 2005»
15 years 3 months ago
Evaluating the impact of simultaneous multithreading on network servers using real hardware
This paper examines the performance of simultaneous multithreading (SMT) for network servers using actual hardware, multiple network server applications, and several workloads. Us...
Yaoping Ruan, Vivek S. Pai, Erich M. Nahum, John M...
HPCC
2005
Springer
15 years 3 months ago
Reducing Memory Sharing Overheads in Distributed JVMs
Distributed JVM systems enable concurrent Java applications to transparently run on clusters of commodity computers by supporting Java’s shared-memory model over multiple JVMs di...
Marcelo Lobosco, Orlando Loques, Claudio Luis de A...
ACMSE
2004
ACM
15 years 3 months ago
Integrating publisher/subscriber services in component middleware for distributed real-time and embedded systems
Although component-based software development has widespread acceptance in the enterprise business and desktop application domains, developers of distributed, real-time and embedd...
George T. Edwards, Douglas C. Schmidt, Aniruddha S...
BIRTHDAY
2004
Springer
15 years 3 months ago
A Trace Semantics for Long-Running Transactions
Abstract. A long-running transaction is an interactive component of a distributed system which must be executed as if it were a single atomic action. In principle, it should not be...
Michael J. Butler, C. A. R. Hoare, Carla Ferreira