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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 7 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
QEST
2006
IEEE
15 years 7 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ASPLOS
2008
ACM
15 years 3 months ago
Concurrency control with data coloring
Concurrency control is one of the main sources of error and complexity in shared memory parallel programming. While there are several techniques to handle concurrency control such...
Luis Ceze, Christoph von Praun, Calin Cascaval, Pa...
AAAI
2007
15 years 3 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
INFSOF
2002
85views more  INFSOF 2002»
15 years 1 months ago
A methodology of testing high-level Petri nets
Petri nets have been extensively used in the modelling and analysis of concurrent and distributed systems. The veri
Hong Zhu, Xudong He