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NIPS
2004
15 years 7 months ago
Modelling Uncertainty in the Game of Go
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
David H. Stern, Thore Graepel, David J. C. MacKay
132
Voted
VLSID
2006
IEEE
86views VLSI» more  VLSID 2006»
16 years 5 months ago
Partial Product Reduction Based on Look-Up Tables
In this paper a new technique for partial product reduction based on the use of look-up tables for efficient processing is presented. We describe how to construct counter devices ...
F. Pujol López, Higinio Mora Mora, Jer&oacu...
CVPR
2010
IEEE
16 years 1 months ago
Detecting and Parsing Architecture at City Scale from Range Data
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
Alexander Toshev, Philippos Mordohai, Ben Taskar
ITNG
2006
IEEE
15 years 11 months ago
Utilizing XML Schema for Describing and Querying Still Image Databases
In this paper, still images are modeled by hierarchical tree structures and object relational graphs. These modeling concepts can be described naturally using XML schema. We intro...
Kazem Taghva, Min Xu, Emma Regentova, Tom Nartker
INLG
2004
Springer
15 years 11 months ago
Context-Based Incremental Generation for Dialogue
This paper describes an implemented model of context-based incremental tactical generation within the Dynamic Syntax framework [1] which directly reflects dialogue phenomena such ...
Matthew Purver, Ruth Kempson