Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
In this paper a new technique for partial product reduction based on the use of look-up tables for efficient processing is presented. We describe how to construct counter devices ...
We present a method for detecting and parsing buildings from unorganized 3D point clouds into a compact, hierarchical representation that is useful for high-level tasks. The input...
In this paper, still images are modeled by hierarchical tree structures and object relational graphs. These modeling concepts can be described naturally using XML schema. We intro...
This paper describes an implemented model of context-based incremental tactical generation within the Dynamic Syntax framework [1] which directly reflects dialogue phenomena such ...