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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 10 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
SIGOPSE
2004
ACM
15 years 10 months ago
An approach to benchmarking configuration complexity
Configuration is the process whereby components are assembled or adjusted to produce a functional system that operates at a specified level of performance. Today, the complexity o...
Aaron B. Brown, Joseph L. Hellerstein
SIGSOFT
2004
ACM
15 years 10 months ago
Engineering human trust in mobile system collaborations
Rapid advances in wireless networking technologies have enabled mobile devices to be connected anywhere and anytime. While roaming, applications on these devices dynamically disco...
Licia Capra
AOSE
2004
Springer
15 years 10 months ago
A Metamodel for Agents, Roles, and Groups
Societies need patterned behavior to exist. Large-scale agent societies may contain a diversity of agents, each with differing abilities and functionalities. When such an agent sys...
James Odell, Marian H. Nodine, Renato Levy
ATAL
2004
Springer
15 years 10 months ago
Trust Dynamics: How Trust Is Influenced by Direct Experiences and by Trust Itself
In this paper we will examine two main aspects of trust dynamics: a) How direct experiences involving trust, with their successes or failures, influence the future trust of an age...
Rino Falcone, Cristiano Castelfranchi
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