A sketch captures the most informative part of an object, in a much more concise and potentially robust representation (e.g., for face recognition or new capabilities of manipulat...
A fundamental challenge in face recognition lies in determining what facial features are important for the identification of faces. In this paper, a novel face recognition framewo...
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...