Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
This paper proposes a method for analyzing and synthesizing video sequences, specifically suited for image sequences of natural phenomena. We combine a low-dimensional representat...
The ability to analyze and reproduce specific-person facial expression is an important multimedia content service for mobile communication. In this paper, a novel three-layer faci...
Yuehu Liu, Yuanqi Su, Yang Yang, Fengjuan Wang, Ma...
An analysis-by-synthesis framework for face recognition with variant pose, illumination and expression (PIE) is proposed in this paper. First, an efficient 2D-to-3D integrated fac...
Yuxiao Hu, Dalong Jiang, Shuicheng Yan, Lei Zhang,...
This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...