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» Modeling and Animating Realistic Faces from Images
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ICIP
2003
IEEE
15 years 11 months ago
Text to visual synthesis with appearance models
This paper presents a new method named text to visual synthesis with appearance models (TEVISAM) for generating videorealistic talking heads. In a first step, the system learns a ...
Javier Melenchón, Fernando De la Torre, Ign...
95
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CA
2002
IEEE
15 years 3 months ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
GRAPHICSINTERFACE
2003
14 years 11 months ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...
PAMI
2011
14 years 5 months ago
3D Face Reconstruction from a Single Image Using a Single Reference Face Shape
—Human faces are remarkably similar in global properties, including size, aspect ratio, and location of main features, but can vary considerably in details across individuals, ge...
Ira Kemelmacher-Shlizerman, Ronen Basri
ECCV
2002
Springer
16 years 23 hour ago
Robust Parameterized Component Analysis
Principal ComponentAnalysis (PCA) has been successfully applied to construct linear models of shape, graylevel, and motion. In particular, PCA has been widely used to model the var...
Fernando De la Torre, Michael J. Black