In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can either be generated automatically from one or more photographs, or modeled directly throu...
When creating a cel animation, the animators often use 3D character models to add some effects on the character or to generate intermediate images between the key frames. However,...
This paper explores a sketch-based interface for quickly yet accurately creating visually realistic hair for virtual characters. Recently, physically-based models have proved succ...
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
In this paper we present a model-based algorithm for the estimation of 3D motion and the analysis of facial expressions of a speaking person. A set of facial animation parameters ...