A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...
Previous interactive works have used springs, heuristics, and dynamics for surface placement applications. We present an analytical technique for kilohertz rate manipulation of CA...
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...