Sciweavers

972 search results - page 121 / 195
» Modeling and Animating Virtual Humans
Sort
View
VRML
1997
ACM
15 years 5 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
EDUTAINMENT
2006
Springer
15 years 5 months ago
Haptic Puppetry for Interactive Games
In interactive computer games and computer animation, intuitively controlling the motion of an articulated character is considered as a difficult task. One of the reasons is that, ...
Sujeong Kim, Xinyu Zhang, Young J. Kim
ACMACE
2009
ACM
14 years 11 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
ICRA
2005
IEEE
140views Robotics» more  ICRA 2005»
15 years 7 months ago
Adaptive Virtual Fixtures for Machine-Assisted Teleoperation Tasks
— It has been demonstrated in a number of robotic areas how the use of virtual fixtures improves task performance both in terms of execution time and overall precision, [1]. How...
Daniel Aarno, Staffan Ekvall, Danica Kragic
123
Voted

Publication
263views
14 years 8 months ago
Abstract information visualization in interactive 3D virtual environments: conceptualization and usability evaluation
Abstract information refers to information that a user can’t directly obtain just by visualizing the spatial information of objects in a 3D virtual environment (3DVE). This thesi...
Kaveh Bazargan Harandi