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» Modeling and Animating Virtual Humans
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AMFG
2003
IEEE
168views Biometrics» more  AMFG 2003»
15 years 5 months ago
Efficient Active Appearance Model for Real-Time Head and Facial Feature Tracking
This paper addresses the 3D tracking of pose and animation of the human face in monocular image sequences using Active Appearance Models. The classical appearancebased tracking su...
Fadi Dornaika, Jörgen Ahlberg
CONCURRENCY
2008
124views more  CONCURRENCY 2008»
15 years 1 months ago
A service-oriented Grid environment for integration of distributed kidney models and resources
In this paper, we present a Grid computing platform that provides experimental scientists and analysts with access to computational simulations and knowledge databases hosted in s...
Xingchen Chu, Andrew Lonie, Peter Harris, S. Randa...
HAPTICS
2010
IEEE
14 years 11 months ago
A New Coupling Scheme for Haptic Rendering of Rigid Bodies Interactions Based on a Haptic Sub-world Using a Contact Graph
Interactions with virtual worlds using the sense of touch, called haptic rendering, have natural applications in many domains such as health or industry. For an accurate and realis...
Loeiz Glondu, Maud Marchal, Georges Dumont
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
14 years 11 months ago
Mixed reality simulation for mobile robots
Mobile robots are increasingly entering the real and complex world of humans in ways that necessitate a high degree of interaction and cooperation between human and robot. Complex ...
Ian Yen-Hung Chen, Bruce A. MacDonald, Burkhard W&...
WSC
2000
15 years 2 months ago
SLX: the X is for extensibility
SLX, Simulation Language with Extensibility, is the newest member in Wolverine Software's family of simulation and animation software. SLX features unique extensibility mecha...
James O. Henriksen