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» Modeling and Animating Virtual Humans
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SIGGRAPH
2010
ACM
15 years 6 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
AVI
2008
15 years 3 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
HAPTICS
2008
IEEE
15 years 8 months ago
Haptic Rendering of Actuated Mechanisms by Active Admittance Control
Abstract. Virtual Prototyping with haptic feedback offers great benefits in the development process of actuated systems. We present a generic control scheme for the haptic render...
Michael Strolz, Martin Buss
ITICSE
2006
ACM
15 years 7 months ago
WADEIn II: a case for adaptive explanatory visualization
Adaptive explanatory visualization is an attempt to integrate two promising approaches to program visualization: adaptive visualization and explanatory visualization. The goal of ...
Peter Brusilovsky, Tomasz D. Loboda
ECAI
2004
Springer
15 years 7 months ago
Avatars That Learn How to Behave
It is possible to model avatars that learn to simulate object manipulations and other complex actions. A number of applications may benefit from this technique including safety, e...
Adam Szarowicz, Paolo Remagnino