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» Modeling and Animating Virtual Humans
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ICW
2005
IEEE
160views Communications» more  ICW 2005»
15 years 5 months ago
BAP Sparsing: A Novel Approach to MPEG-4 Body Animation Parameter Compression
The MPEG-4 standard includes support not only for natural video and audio, but also for synthetic graphics and sounds. In the MPEG-4 specifications, Body Animation Parameters (BAP...
Siddhartha Chattopadhyay, Suchendra M. Bhandarkar,...
ICIP
2002
IEEE
16 years 1 months ago
Advanced animation framework for virtual character within the MPEG-4 standard
This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
Françoise J. Prêteux, Marius Preda
CGF
2010
129views more  CGF 2010»
14 years 9 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
CA
1999
IEEE
15 years 4 months ago
Animation of Human Walking in Virtual Environments
This paper presents an interactive hierarchical motion control system dedicated to the animation of human figure locomotion in virtual environments. As observed in gait experiment...
Shih-kai Chung, James K. Hahn