This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Efficient design of social networking applications must take account of two guiding principles: the adaptive processes by which humans learn and spread new information, and the co...
Ali Saidi, Mahesh V. Tripunitara, Mojdeh Mohtashem...
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...