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» Modeling and Animating Virtual Humans
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IWEC
2008
15 years 2 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
TOG
2008
106views more  TOG 2008»
15 years 1 months ago
Real-time control of physically based simulations using gentle forces
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...
Jernej Barbic, Jovan Popovic
CSE
2009
IEEE
15 years 6 months ago
Social Learning Applications in Resource Constrained Networks
Efficient design of social networking applications must take account of two guiding principles: the adaptive processes by which humans learn and spread new information, and the co...
Ali Saidi, Mahesh V. Tripunitara, Mojdeh Mohtashem...
CHI
2000
ACM
15 years 5 months ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
ATAL
2006
Springer
15 years 5 months ago
Learning executable agent behaviors from observation
We present a method for learning a human understandable, executable model of an agent's behavior using observations of its interaction with the environment. By executable we ...
Andrew Guillory, Hai Nguyen, Tucker R. Balch, Char...