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» Modeling and Animating Virtual Humans
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CE
2007
133views more  CE 2007»
14 years 11 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
WSCG
2001
54views more  WSCG 2001»
15 years 1 months ago
Using Vision for Animating Virtual Humans
Ioannis A. Kakadiaris
CGA
1998
14 years 11 months ago
Real-Time Animation of Realistic Virtual Humans
Prem Kalra, Nadia Magnenat-Thalmann, Laurent Mocco...
HCI
2009
14 years 9 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
AFRIGRAPH
2001
ACM
15 years 3 months ago
Expressive textures
If a moving image is more expressive than words or than a still image, then an animated facial expression can explain more in depth the feelings of a virtual character. Facial ani...
K. Fei