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» Modeling and Animating Virtual Humans
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CHI
2003
ACM
16 years 1 months ago
AuraMirror: artistically visualizing attention
We present AuraMirror, a system that visualizes virtual windows of attention: the commodity of visual attention people exchange during interactions in small groups. AuraMirror act...
Alexander W. Skaburskis, Jeffrey S. Shell, Roel Ve...
UIC
2007
Springer
15 years 7 months ago
Activity Recognition Using an Egocentric Perspective of Everyday Objects
This paper presents an activity recognition approach based on the tracking of a specific human actor’s current object manipulation actions, complemented by two kinds of situation...
Dipak Surie, Thomas Pederson, Fabien Lagriffoul, L...
ICMCS
2006
IEEE
243views Multimedia» more  ICMCS 2006»
15 years 7 months ago
A Comparison of Three 3-D Facial Reconstruction Approaches
We compare three Computer Vision approaches to 3-D reconstruction, namely passive Binocular Stereo and active Structured Lighting and Photometric Stereo, in application to human f...
Alexander Woodward, Da An, Georgy L. Gimel'farb, P...
EWSPT
2000
Springer
15 years 5 months ago
Advanced Services for Process Evolution: Monitoring and Decision Support
Process support environments (PSEs) are widely used for modelling, enacting and analyzing human intensive processes. The benefits of a PSE become apparent when processes to be supp...
Ilham Alloui, Sami Beydeda, Sorana Cîmpan, V...
ICRA
2008
IEEE
118views Robotics» more  ICRA 2008»
15 years 8 months ago
Enlarging regions of stable running with segmented legs
— In human and animal running spring-like leg behavior is found, and similar concepts have been demonstrated by various robotic systems in the past. In general, a spring-mass mod...
Juergen Rummel, Fumiya Iida, James Andrew Smith, A...