Within a human motion analysis system, body parts are modeled by simple virtual 3D rigid objects. Its position and orientation parameters at frame t + 1 are estimated based on the ...
This paper describes a text-to-audiovisual speech synthesizer system incorporating the head and eye movements. The face is modeled using a set of images of a human subject. Visemes...
In this paper we study tools for conviviality to develop user-friendly multiagent systems. First, we show how to use the social-cognitive concept of conviviality in multiagent sys...
Human intelligence requires decades of full-time training before it can be reliably utilised in modern economies. In contrast, AI agents must be made reliable but interesting in r...
During face-to-face interactions, listeners use backchannel feedback such as head nods as a signal to the speaker that the communication is working and that they should continue sp...
Louis-Philippe Morency, Iwan de Kok, Jonathan Grat...