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» Modeling and Animating Virtual Humans
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CAPTECH
1998
Springer
15 years 4 months ago
A Robust Human-Silhouette Extraction Technique for Interactive Virtual Environments
In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
James W. Davis, Aaron F. Bobick
CA
1998
IEEE
15 years 4 months ago
Vision-Based Animation of Digital Humans
This paper presents a system for animating customized virtual humans using motion parameters estimated from multi-view image sequences. The advantage of our method is that the sub...
Ioannis A. Kakadiaris, Dimitris N. Metaxas
ATAL
2008
Springer
15 years 1 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
SIGGRAPH
1995
ACM
15 years 3 months ago
Fourier principles for emotion-based human figure animation
CR Categories and Subject Descriptors: I.3.3 [Computer Graphics]: Picture/Image Generation; I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism, Animation; I.6.3 [Si...
Munetoshi Unuma, Ken-ichi Anjyo, Ryozo Takeuchi
87
Voted
ATAL
2008
Springer
15 years 1 months ago
Trackside DEIRA: a dynamic engaging intelligent reporter agent
DEIRA is a virtual agent commenting on virtual horse races in real time. DEIRA analyses the state of the race, acts emotionally and comments about the situation in a believable an...
François L. A. Knoppel, Almer S. Tigelaar, ...