In this paper an operational model for the automatic generation of lifelike gestures of an anthropomorphic virtual agent is described. The biologically motivated approach to contr...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
This paper describes a method of human short hair modeling and real time animation. A method is proposed to model the short hair. First, a hair style model is derived from a scalp...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...