Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These models, often represented by complex shape and requiring labor-intensive process...
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cord...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
This paper describes a multi-user version of the "Virtual Raft Project" being exhibited in the Interactivity Program at CHI 2005. The Virtual Raft Project is an interact...
A classic autonomous robot is an autonomous agent for open, unpredictable environments. Such an agent is inherently autonomous but not independent. Independence implies unpredictab...
Editing facial expressions of virtual characters is quite a complex task. The face is made up of many muscles, which are partly activated concurrently. Virtual faces with human exp...