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» Modeling and Animating Virtual Humans
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ATAL
2004
Springer
15 years 6 months ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
HUMO
2007
Springer
15 years 7 months ago
Boosted Multiple Deformable Trees for Parsing Human Poses
Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additiona...
Yang Wang 0003, Greg Mori
MMM
2005
Springer
108views Multimedia» more  MMM 2005»
15 years 7 months ago
An Interactive Camera Planning System for Automatic Cinematographer
Currently most systems capable of performing intelligent camera control use cinematographic idioms or a constraint satisfaction mechanism to determine a sequence of camera configu...
Tsai-Yen Li, Xiang-Yan Xiao
CA
2002
IEEE
15 years 6 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
HUMO
2000
Springer
15 years 5 months ago
Human Motion from Active Contours
We describe an approach for extracting threedimensional articulated motion from unrestricted monocular video sequences. We combine feature extraction methods based on active conto...
Jane Wilhelms, Allen Van Gelder, L. Atkinson-Derma...