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» Modeling and Animating Virtual Humans
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HUMO
2000
Springer
15 years 5 months ago
Modeling the Constraints of Human Hand Motion
Hand motion capturing is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem ...
John Y. Lin, Ying Wu, Thomas S. Huang
IJVR
2008
135views more  IJVR 2008»
15 years 1 months ago
A 3D Pedagogical Agent Enhanced Virtual Therapy System for People with Idiopathic Parkinson Disease
The prevalence of disordered communication is particularly high in individuals diagnosed with idiopathic Parkinson disease (IPD). At least 89% of these individuals have disordered ...
Jie Yan
ICMCS
1999
IEEE
106views Multimedia» more  ICMCS 1999»
15 years 5 months ago
Integrating Support for Collaboration-Unaware VRML Models into Cooperative Applications
This paper presents design and architecture of the distributed virtual reality service (dvr) which allows collaboration-unaware VRML animations and simulations to be integrated in...
Werner Geyer, Martin Mauve
SIGGRAPH
2010
ACM
15 years 6 months ago
Optimal feedback control for character animation using an abstract model
Feedback Control for Character Animation Using an Abstract Model Yuting Ye C. Karen Liu Georgia Institute of Technology∗ Real-time adaptation of a motion capture sequence to vir...
Yuting Ye, C. Karen Liu
ACII
2007
Springer
15 years 7 months ago
Expression of Emotions in Virtual Humans Using Lights, Shadows, Composition and Filters
Abstract. Artists use words, lines, shapes, color, sound and their bodies to express emotions. Virtual humans use postures, gestures, face and voice to express emotions. Why are th...
Celso de Melo, Ana Paiva