Sciweavers

972 search results - page 47 / 195
» Modeling and Animating Virtual Humans
Sort
View
SIGGRAPH
1995
ACM
15 years 5 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
VLUDS
2010
225views Visualization» more  VLUDS 2010»
14 years 8 months ago
Visualization in Human-Centered Virtual Factories
In a manufacturing system (MS), a wide range of human activities are applied in production processes. The human factor plays a core role and should be incorporated into the design...
Xiang Yang, Eduard Deines, Jan C. Aurich
TVCG
1998
98views more  TVCG 1998»
15 years 1 months ago
Perception of Human Motion With Different Geometric Models
—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
AFRIGRAPH
2009
ACM
15 years 5 months ago
Analytic simplification of animated characters
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Bruce Merry, Patrick Marais, James E. Gain
128
Voted
CA
2003
IEEE
15 years 6 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...