A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
In a manufacturing system (MS), a wide range of human activities are applied in production processes. The human factor plays a core role and should be incorporated into the design...
—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
Traditionally, levels of detail (LOD) for animated characters are computed from a single pose. Later techniques refined this approach by considering a set of sample poses and eval...
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...