Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the ...
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
The Evolving Oblique is an interactive video and sound installation that explores the spatialization of cinematic projection and the mediative role of the human body. Centered upo...