In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
The paper specifies a novel coder/decoder that compresses sequences of 3D texture data to support the haptic rendering of animated volumes. Lossy compression gives 25% of the ori...
Nils Jensen, Gabriel Gaus, Gabriele von Voigt, Ste...
The computation of high-fidelity images in real-time remains one of the key challenges for computer graphics. Recent work has shown that by understanding the human visual system,...
In this paper, we suggest to model priors on human motion by means of nonparametric kernel densities. Kernel densities avoid assumptions on the shape of the underlying distribution...
Thomas Brox, Bodo Rosenhahn, Daniel Cremers, Hans-...