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» Modeling and Animating Virtual Humans
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IUI
2009
ACM
15 years 6 months ago
Automatic design of a control interface for a synthetic face
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Nicolas Stoiber, Renaud Séguier, Gaspard Br...
VRST
2006
ACM
15 years 7 months ago
Intuitively specifying object dynamics in virtual environments using VR-WISE
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
102
Voted
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 5 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
AAAI
2012
13 years 3 months ago
Relative Attributes for Enhanced Human-Machine Communication
We propose to model relative attributes1 that capture the relationships between images and objects in terms of human-nameable visual properties. For example, the models can captur...
Devi Parikh, Adriana Kovashka, Amar Parkash, Krist...
ACMACE
2007
ACM
15 years 5 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche