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» Modeling and Animating Virtual Humans
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HAPTICS
2005
IEEE
15 years 7 months ago
Modeling of Human Texture Perception for Tactile Displays and Sensors
It is necessary to ascertain texture perception of humans in developing tactile devices that create or detect lifelike texture. In this paper, the relationship between object surf...
Hirokazu Shirado, Takashi Maeno
137
Voted
3DPVT
2004
IEEE
239views Visualization» more  3DPVT 2004»
15 years 5 months ago
3D Performance Capture for Facial Animation
This paper describes how a photogrammetry based 3D capture system can be used as an input device for animation. The 3D Dynamic Capture System is used to capture the motion of a hu...
Donald MacVicar, Stuart Ford, Ewan Borland, Robert...
CGF
1998
213views more  CGF 1998»
15 years 1 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
EPIA
2005
Springer
15 years 7 months ago
Visual Based Human Motion Analysis: Mapping Gestures Using a Puppet Model
Abstract. This paper presents a novel approach to analyze the appearance of human motions with a simple model i.e. mapping the motions using a virtual marionette model. The approac...
Jörg Rett, Jorge Dias
VC
2008
118views more  VC 2008»
15 years 1 months ago
Enriching a motion database by analogous combination of partial human motions
We synthesize new human body motions from existing motion data. We divide the body of an animated character into several parts, such as to upper and lower body, and partition the m...
Won-Seob Jang, Won-Kyu Lee, In-Kwon Lee, Jehee Lee