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» Modeling and Animating Virtual Humans
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BCSHCI
2007
15 years 3 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
AIED
2009
Springer
14 years 11 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ECCV
2010
Springer
15 years 6 months ago
Visual Recognition With Humans in the Loop
We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
HUMO
2000
Springer
15 years 5 months ago
Specialized Mappings and the Estimation of Human Body Pose from a Single Image
We present an approach for recovering articulated body pose from single monocular images using the Specialized Mappings Architecture (SMA), a non-linear supervised learning archit...
Rómer Rosales, Stan Sclaroff
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
15 years 7 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou