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» Modeling and Animating Virtual Humans
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SIGGRAPH
2003
ACM
15 years 6 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
JVCA
2006
110views more  JVCA 2006»
15 years 1 months ago
As-consistent-As-possible compositing of virtual objects and video sequences
We present an efficient approach that merges the virtual objects into video sequences taken by a freely moving camera in a realistic manner. The composition is visually and geomet...
Guofeng Zhang, Xueying Qin, Xiaobo An, Wei Chen, H...
SI3D
2006
ACM
15 years 7 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
OTM
2010
Springer
14 years 12 months ago
Semantic Support for Computer-Human Interaction: Intuitive 3DVirtual Tools for Surface Deformation in CAD
Decision making is tightly related to the understanding of the design and manufacturing practices. In our previous work, we proposed an intuitive approach for geometric modeling in...
Ioana Ciuciu, Robert Meersman, Estelle Perrin, Fr&...
IWC
2007
104views more  IWC 2007»
15 years 1 months ago
Lightweight techniques for structural evaluation of animated metaphors
Visual metaphors in the form of still or animated pictures have been used in user interfaces with the hope of enhancing learning and use of computer applications. This paper studi...
Jorma Sajaniemi, Tuija Stützle