This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
A Grid based e-Research platform is being developed for providing a simulation-based virtual reality environment for clinical management and therapy treatment. The development of ...
Movable books provide interesting challenges for digitization and user interfaces design. We report in this paper some preliminary results in the building of a 3D visualization wo...
Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer mu...
This paper addresses the problem of estimating the shape of an actor in a multi-camera studio for arbitrarily positioned cameras and arbitrary human pose. We adopt a seamless arti...