Sciweavers

972 search results - page 75 / 195
» Modeling and Animating Virtual Humans
Sort
View
EGITALY
2006
15 years 3 months ago
An Architecture for Distributed Behavioral Models with GPUs
We describe an architecture for massive simulation of a distributed behavioral model using graphics hardware. By leveraging on the recent programmable capabilities of GPUs we impl...
Rosario De Chiara, Ugo Erra, Vittorio Scarano
IJVR
2007
124views more  IJVR 2007»
15 years 1 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...
HCI
2007
15 years 3 months ago
Evaluation of Wayfinding Aids Interface in Virtual Environment
It is difficult for a navigator to find a way to a given target location in an unfamiliar environment. Often, wayfinding guidance such as an overview map is provided to assist the ...
Anna Wu, Wei Zhang, Bo Hu, Xiaolong Zhang
146
Voted
IVA
2010
Springer
15 years 9 hour ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
VR
2008
IEEE
228views Virtual Reality» more  VR 2008»
15 years 8 months ago
Creating a Speech Enabled Avatar from a Single Photograph
This paper presents a complete framework for creating a speechenabled avatar from a single image of a person. Our approach uses a generic facial motion model which represents defo...
Dmitri Bitouk, Shree K. Nayar